O/OO
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OO/βˆ£ββˆ£βœ’βœ»π–‘›β›‹πŸŠβ˜πŸŠβ›‹π–‘›βœ»βœ’βˆ£ββˆ£/β—‡β›‹βœ’β―β›‹β¦»π–₯ β¦»β›‹β―βœ’β›‹β—‡/π‘½‡β›‹β΅™π‘½‡β“„β—‡β“„πŸŠβ›‹πŸŠβ“„β—‡β“„π‘½‡β΅™β›‹π‘½‡/⯌/​ ​/𐃏/α—ΊΖ§κŸ»I.πŸ’ π–‘—π–‘Ήπ«°βšͺπ”—’βœΊπƒβ―Œπ‘πŸ±π–‘½β©©π–₯•α―½αͺ£π–¦Έβ€π–¦Έαͺ£α―½π–₯•β©©π–‘½πŸ±π‘β―ŒπƒβœΊπ”—’βšͺπ«°π–‘Ήπ–‘—πŸ’ .IFSB

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A:=1;V:=(2^-11.5)*atan(2*1/2);X:=0;Y:=0;Z:=1/A/tan(V/2);
camera position (-X,0,-Z) direction(X,0,Z) vertical(0,1,0) fov(V);
#light color (64) position (0,0,-8*sqrt(2)) shadows(0);#
ambient(0,.958,.487);background(1);antialiasing(3);
O:=translate(2-sqrt(2),0,0) scale(sqrt(2)-1) stretch(-1,0,0,sqrt(2)-1);
OO:=scale(3-2*sqrt(2));
set OOOO = bound(0,0,0,1) (OO + (id()+rotate(90)+rotate(180)+rotate(270)) O) OOOO;
build (id()+rotate(0,1,0,90)+rotate(0,1,0,180)+rotate(0,1,0,270)+rotate(1,0,0,90)+rotate(1,0,0,270))
bound(0,0,0,1) translate(0,0,sqrt(2)) stretch(0,0,-1,sqrt(2)-1) OOOO;